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Customizable OLED keyboard May 30, 2007

Posted by Melissa Quintanilha in innovative displays.
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oled-keyboard.jpgThe Optimus Maximus Keyboard uses OLED technology (thiner and cheaper then LED) in every key letting the user customize its content. The company also discusses the possibility of adding animation to every key.

Even with the high price of $1,500 a piece, the first set of 200 keyboards was sold-out in 12 hours during the first day of sales. Now, whoever wants to have one of those, besides paying $1,500 will have to wait till late 2007 or early 2008 to get one.

I don’t think this is super innovative but it’s worth a look.

Audio Cubes May 25, 2007

Posted by Melissa Quintanilha in innovative interfaces, music, physical interaction design.
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audio-cubes.jpgThis is a Tangible User Interface (TUI) consisting of cubes that contain Digital Signal Processors (DSP) with optical sensors and emitters (infraref and LEDs). These sensors and emitters receive and send audio signals which are generated or processed by the signal processor in the cube.

By positioning the cubes relative to each other and moving them around, a signal processing network can be created. Audio Cubes proposes a new way of interacting with sound and music.

This project was done with Max/MSP: http://www.cycling74.com/story/2007/4/30/132117/165

More information at http://www.percussa.com/

10 emerging technologies 2007 April 3, 2007

Posted by Melissa Quintanilha in innovative interfaces.
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This issue of Technology Review presents 10 emerging technologies that will most likely alter industries, fields of research, and even the way we live.

http://www.technologyreview.com/special/emerging/

Hyperlinking Reality via Phones April 3, 2007

Posted by Melissa Quintanilha in remote communication, visualization.
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nokialg1.gifA Nokia research project could one day make it easier to navigate the real world by superimposing virtual information on an image of your surroundings. The new software, called Mobile Augmented Reality Applications (MARA), is designed to identify objects viewed on the screen of a camera phone.

The Nokia research team has demonstrated a prototype phone equipped with MARA software and the appropriate hardware: a global positioning system (GPS), an accelerometer, and a compass.

The souped-up phone is able to identify restaurants, hotels, and landmarks and provide Web links and basic information about these objects on the phone’s screen. In addition, says David Murphy, an engineer at Nokia Research Center, in Helsinki, Finland, who works on the project, the system can also be used to find nearby friends who have phones with GPS and the appropriate software.

Read full article at: http://www.technologyreview.com/Biztech/17807/page1/

The Unseen Video, a weather controlled, dynamic music video March 30, 2007

Posted by Melissa Quintanilha in ambient displays, music, visualization.
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The Unseen Video is much more than a normal, static music video. It is a video that is affected by the weather and local time from the position of the viewer.

It creates new synergies between the music, the video and the surroundings of the viewer. Every little change in your environment ensures that you will never see the same video twice. The look of the video might slightly change within an hour, but will have a whole new character in a few months.

More information: http://theunseenvideo.com/

BIX March 30, 2007

Posted by Melissa Quintanilha in interactive installations.
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bix1.jpgbix.jpg
BIX
is a permanent light- and media installation for the Kunsthaus Graz in Austria by realities:united architects from Berlin.

A matrix of 930 fluorescent lamps is integrated into the eastern acrylic glass facade of the biomorphic building structure of the new Kunsthaus in Graz, Austria. Through the possibility to individually adjust the lamps’ brightness at an infinite variability with 20 frames/second images, films and animations can be displayed – the Kunsthaus’ skin is transformed into a giant low resolution computer display.

More information: http://www.bix.at/

Infiniti Interactive Mirrors March 30, 2007

Posted by Melissa Quintanilha in interactive installations.
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interactivemirror.jpg
3 parallel 8’ high by 3.5 ’ wide panes of mirrored glass placed side by side, each displaying rear-projected content from a high-lumen projector. Content was designed in 3 dimensions, using scale, motion & depth perspective to make the user feel like she is immersed in & moving through the communication.

A user standing in front of the mirrors has the unusual sensation of seeing their reflection & the projected content simultaneously. Sensors embedded in the structure above each pane register when a user reaches out to a “hot spot,” allowing users to navigate the projected content without ever needing to touch the “screen” or press a “button.”

More information at: http://www.interactivemirror.net/

Infolight March 10, 2007

Posted by Melissa Quintanilha in ambient displays, gadgets, innovative interfaces, physical interaction design, remote communication.
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bt_infolight1.jpgA physical ambient visualization that notifies users of news & information pulled from a personalized online portal using ambient light sequences & sound alerts. The device is equipped with a matrix of 45 LED multicolor pixels, text-to-speech software, movement sensors & WiFi connectivity.
From BT Group

Auraorb ambient notification March 10, 2007

Posted by Melissa Quintanilha in ambient displays, gadgets, innovative interfaces, physical interaction design.
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auraorb.jpg
AuraOrb is an ambient notification display that deploys “progressive turn taking” techniques to minimize notification disruptions. It uses social awareness cues, such as eye contact to detect user interest in an initially ambient light notification. Once detected, it displays a text message with a notification heading visible from 360 degrees. Touching the orb causes the associated message to be displayed on the user’s computer screen. When user interest is lost, AuraOrb automatically reverts back to its idle state.

More information: http://www.nectar-research.net/news/?p=107

Networked ambient objects March 10, 2007

Posted by Melissa Quintanilha in ambient displays, innovative interfaces, physical interaction design, remote communication.
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NYU Interactive Telecommunications Program have been exploring networked ambient visualization devices that allow users to transmit their current mood state to remote friends. Some examples include highlighted emoticons or robotic flowers.