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User Experience of the future November 28, 2007

Posted by Melissa Quintanilha in innovative interfaces.
1 comment so far

http://www.smashingmagazine.com/2007/11/26/monday-inspiration-user-experience-of-the-future/

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Aegis Hyposurface November 9, 2007

Posted by Melissa Quintanilha in ambient displays, innovative displays, innovative interfaces.
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aegis.jpg

Aegis Hyposurface is an elastic architectural surface made up of small metal plates that are controlled pneumatically and react in real time to electronic stimuli from the environment (movement, sound, light, etc). Driven by 896 pneumatic pistons, the dynamic ‘terrains’ are generated as real-time calculations.

The Aegis Hyposurface effectively links information systems with physical form to produce dynamically variable, tactile ‘informatic’ surfaces. Aegis is perhaps the world’s first such dynamic screen.Any digital input (microphone, keyboard, movement sensor) can trigger any physical output (a wave or pattern or word.)

Sensacell November 9, 2007

Posted by Melissa Quintanilha in innovative displays, innovative interfaces.
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sensacell.jpg

Sensacell uses capacitive sensing technology (the measure of minute electrical changes in electrical capacity caused by objects moving in the immediate proximity of the sensing electrodes). What that means is that large conductive objects like the human body are easily detected. The sensors can not see through metal or other conductive materials as they block electric fields. The Sensacell can be ordered with or without on-board lighting. What’s nice is that they are modular and can be plugged together to make up larger grids for interactive architecture of differing scales.

Sensacell modules have various operation modes applicable for interactive architecture. In autonomous modes, modules perform actions without any interaction with the outside world, eg. they light up and change state when a sensor is triggered. They can also run in a passive mode updated by an external connection.

The Hug Shirt October 10, 2007

Posted by Melissa Quintanilha in innovative interfaces, remote communication, wearables.
10 comments

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The Hug Shirt created by CuteCircuit is a shirt that allows people to send and receive the physical sensation of a hug over long distances. Embedded in the shirt are sensors that feel the hug’s strength, the skin’s warmth, and the heartbeat rate of the sender. Actuators re-create those sensations in the shirt of the distant loved one.

How does it work?The Hug Shirt is a Bluetooth accessory for Java enabled mobile phones. Hug shirts don’t have any assigned phone number, all the data goes from the sensors Bluetooth to your mobile phone and your mobile phone delivers the hug data to your friend’s phone and it is seamlessly transmitted Bluetooth to his or her shirt!
Sending hugs is as easy as sending an SMS and you will be able to send hugs while you are on the move, in the same way and to the same places you are able to make phone calls (Rome to Tokyo, New York to Paris).

The system is very simple: a Hug Shirt (Bluetooth with sensors and actuators), a Bluetooth java enabled mobile phone with the Hug Me java software running (it understands what the sensors are communicating), and on the other side another phone and another shirt. If you do not have a Hug Shirt but know that your friend has one you can still send them a hug creating it with the HugMe software and it will be delivered to your friend’s Hug Shirt!

When touching the red areas of the Hug Shirt your mobile phone receives the sensors data via Bluetooth (hug pressure, skin temperature, heartbeat rate, time you are hugging for, etc) and then delivers it to the other person.

The hugs shirt is Bluetooth and works with mobile phones on any bandwidth (900 Mhz, 1800 Mhz and so on). Runs on rechargeable batteries.

Why the Hug Shirt?

Interfaces and systems must be intuitive, natural, and compatible with our emotional status. Combining emotion and technology should be part of every design process. An increasing mobility of humans throughout the globe, has brought loved ones to spend most of their time apart from each other. Humans need physical contact with each other. Technology should allow for a pleasant Human-Human Interaction.

Microsoft Surface May 30, 2007

Posted by Melissa Quintanilha in innovative displays, innovative interfaces.
7 comments

Microsoft has come up with a very interesting new approach to the multi-touch surfaces. They now integrate physical objects with digital information. Very cool!

Check out another video here: http://www.brightcove.com/title.jsp?title=933742930

Audio Cubes May 25, 2007

Posted by Melissa Quintanilha in innovative interfaces, music, physical interaction design.
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audio-cubes.jpgThis is a Tangible User Interface (TUI) consisting of cubes that contain Digital Signal Processors (DSP) with optical sensors and emitters (infraref and LEDs). These sensors and emitters receive and send audio signals which are generated or processed by the signal processor in the cube.

By positioning the cubes relative to each other and moving them around, a signal processing network can be created. Audio Cubes proposes a new way of interacting with sound and music.

This project was done with Max/MSP: http://www.cycling74.com/story/2007/4/30/132117/165

More information at http://www.percussa.com/

10 emerging technologies 2007 April 3, 2007

Posted by Melissa Quintanilha in innovative interfaces.
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This issue of Technology Review presents 10 emerging technologies that will most likely alter industries, fields of research, and even the way we live.

http://www.technologyreview.com/special/emerging/

Infolight March 10, 2007

Posted by Melissa Quintanilha in ambient displays, gadgets, innovative interfaces, physical interaction design, remote communication.
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bt_infolight1.jpgA physical ambient visualization that notifies users of news & information pulled from a personalized online portal using ambient light sequences & sound alerts. The device is equipped with a matrix of 45 LED multicolor pixels, text-to-speech software, movement sensors & WiFi connectivity.
From BT Group

Auraorb ambient notification March 10, 2007

Posted by Melissa Quintanilha in ambient displays, gadgets, innovative interfaces, physical interaction design.
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auraorb.jpg
AuraOrb is an ambient notification display that deploys “progressive turn taking” techniques to minimize notification disruptions. It uses social awareness cues, such as eye contact to detect user interest in an initially ambient light notification. Once detected, it displays a text message with a notification heading visible from 360 degrees. Touching the orb causes the associated message to be displayed on the user’s computer screen. When user interest is lost, AuraOrb automatically reverts back to its idle state.

More information: http://www.nectar-research.net/news/?p=107

Networked ambient objects March 10, 2007

Posted by Melissa Quintanilha in ambient displays, innovative interfaces, physical interaction design, remote communication.
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NYU Interactive Telecommunications Program have been exploring networked ambient visualization devices that allow users to transmit their current mood state to remote friends. Some examples include highlighted emoticons or robotic flowers.